Super Mario 3D World's 4 Step Level Design | Game Maker's Toolkit

Super Mario 3D World is a game with creativity in abundance. But Nintendo has developed a reusable level design structure that allows for ideas to be properly taught and established, in about five minutes flat. We break down this four-step philosophy, and chart its history from Super Mario Galaxy to Captain Toad: Treasure Tracker.

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Gamasutra: “Learning from Super Mario 3D Land’s Director”

Games shown in this episode (in order of appearance):

Super Mario 3D World (Nintendo, 2013)
Super Mario Galaxy (Nintendo, 2007)
Super Mario Galaxy 2 (Nintendo, 2010)
Super Mario 3D Land (Nintendo, 2011)
Captain Toad: Treasure Tracker (Nintendo, 2014)
Super Mario Bros. (Nintendo, 1985)
Super Mario Bros. 3 (Nintendo, 1988)

Music used in this episode:

00:00 – Light the Colour Panels! (Super Mario 3D World)
00:35 – Beep Block Skyway (Super Mario 3D World)
01:49 – Fort Fire Bros. (Super Mario 3D World)
02:46 – Champion Road (Super Mario 3D World)
04:18 – Rainbow Run (Super Mario 3D World)
04:51 – Sprawling Savanna (Super Mario 3D World)

Clip credits:

“Super Mario 3D Land – Walkthrough” – ZackScottGames

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